"Through the pains of reality emerges the realm of your imagination. A place where the dreams make more sense than the world you live in. Break the limitations. Unbound the constraints that hold back your thoughts. Come up with something new, something flashy, something different, something odd. Fitting in is giving up. Allow your mind to wonder and explode with passion and creativity. This whirlwind cannot be stopped, will not be stopped. For I am myself, and I break the rules of normality and will cross the line of controversy. For I won't be classified as anything but my own self."
I have completed most of my Game Design courses through UAT (University of Advancing Technology) in Tempe, Arizona. I am normally looked at as the person who keeps everyone in an upbeat mood and in a positive atmosphere. I am also extremely familiar with the work flow of video games having been on many teams and projects. One of the biggest things UAT taught their students were SCRUMS and SPRINTS, so I am very familiar with those and even online project managing software like Assembla and Tortise SVN. I have worked on many different types of projects, ranging from FPS to Sidescrolling Platformers. I put many hours into my work, staying well over the required time. I am new to the field in the professional experience, but I make it up with my die hard attitude to never stop working until I can solve the issue at hand.