Pier 15 - Hub Study
Set in a dream world, I figured Pier 15 would be the best environment to work with HUBs. The level tells a story of a man lost in his own dreams traveling to several themed places within it. Each location was to represent the subconscious in one way or another.
Port: The Main HUB. Out in the middle of the water in what seems like an endless horizon, this is where the player starts and ultimately finishes.
Warehouse: A dark and confusing path (much like many's dreams). This M. C. Escher inspired area even has the player walking upside down and ending with the whole place turned on its side.
Flood: A very vertical area with middle aged structures where one must rise to the top or risk drowning.
Back Alley: Just like how many tend to run away from what's hiding in their thoughts, the player must run from a wall of fire in a very straight forward "speed run" type of level.
Port: The Main HUB. Out in the middle of the water in what seems like an endless horizon, this is where the player starts and ultimately finishes.
Warehouse: A dark and confusing path (much like many's dreams). This M. C. Escher inspired area even has the player walking upside down and ending with the whole place turned on its side.
Flood: A very vertical area with middle aged structures where one must rise to the top or risk drowning.
Back Alley: Just like how many tend to run away from what's hiding in their thoughts, the player must run from a wall of fire in a very straight forward "speed run" type of level.