Submerged - Team Phobia
Large team project where I was put in charge of the first level and was given the task to fix and finish the second level as well. The game is a first-person underwater horror survival game. Underwater made it tricky to use my conventional path blocking technique of using heights. Lighting was also a challenge for the sheer fact that there isn't much light underwater and a game that's too dark isn't that interesting to look at.