The Last Sad Robot - Camera Study
An earlier project. I was tired of comparing my level to a bunch of others when their design was the same FPS styled game in UDK. This was me testing new techniques with cameras in the editor. With a few well placed invisible meshes, I was able to craft a 3D sidescrolling level. I also taught myself a lot of Kismet with this challenge, creating checkpoints through out the level in case you failed an obstacle.